
Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
147
|
Posted - 2014.03.07 07:40:00 -
[1] - Quote
If these are mostly Aurum based, they are going to become the new monocles. Only characters with ISK pouring out their ears, or a firm grip on mommy's credit card, will have painted ships.
However, given how strenuous CCP has always made this sound (adding a new skin to an existing ship model) then I suppose they don't want too many of them running around. The underlying code necessary to make the colors on Ship A look like the colors on Ship B must be incomprehensible.
=) |

Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
147
|
Posted - 2014.03.07 20:47:00 -
[2] - Quote
Janden Rynd wrote:Sniper Smith wrote:Also, people wanting persistent schemes.. No. Eve is about Loss. You LOSE things when you die. Why would people just keep giving you free paint jobs? No, you want to fly one, you put it on the line.
Ok, then you lose your eyepatch and your nice white shirt the next time you get podded. Why would you get new free clothes for every clone? This^
If you go and get yourself a Golden Pod, you will always have one, regardless of how many times you die.
If you stick in one of those god awful monocles, or get one of the sexy new tattoos, you will keep it forever.
Every other NEX product has been persistent, but now you're making disposable ship skins?
I get it though. I've known since the beginning, that our "characters" are just an excuse for having ship skills trained. And everything in the NEX has been accessories for our drivers license photo.
As far as the selection, I'm siding with the folks that this should be a Rig type slot, rather than a new ship.
For one thing, if they get mass produced, then your market is gonna look ugly as hell. Dropdowns within dropdowns, since you'd burrow down to Rifter, and then have to select what color you want. Or you'd search Contracts for a Rifter, and again have to pick the color first.
On the other hand, I know if you stick a turret or launcher onto a gold ship, it takes on gold highlights. If you stick that same weapon onto a red ship, it gets red highlights. So clearly CCP knows how to make dymanic color schemes.
Just mark bits of the skins. This bit is base color. This part is a little darker. This part is a little lighter. Then when someone applies "red" it spreads accordingly. A little darker here, a little lighter there.
As far as server overhead, it shouldn't be any worse than it is now. When 2 ships meet in space, the server says "Hey you, you see a Drake in space". All it would have to do is say "Hey you, you see a purple Drake in space". And your game client would go "Oh, ok... lemme dig up the Drake model I was going after to begin with, but I'll render it purple this time." There's no extra stress on the servers, just a little extra work for your GPU.
All this whining "Oh we can't do that, it'll slow down the servers" is a bunch of BS. And all the "time and effort" their wasting in trying to make new models of different varieties, is equally unimpressive. |